Préfecture: installation and version choice (Paris, Marseille, editable)

Install the Préfecture on your FiveM server and choose between Préfecture de Police (Paris), Préfecture des Bouches-du-Rhône and the editable version.

The Prefecture comes with three texture sets: Paris (Préfecture de Police), Marseille (Préfecture des Bouches-du-Rhône) and an editable version to put your own city's name. You keep only one.

1. Get the product

After purchase, the product is automatically delivered to the Cfx.re account used for the payment. Open the Cfx.re portal (Granted Assets), find the product and download the archive.

The product is protected by Cfx.re escrow: it only works on a server whose license key (sv_licenseKey) belongs to the same Cfx.re account that received the asset.

2. Choose your version

Everything happens in cfx_fmodding_prefecture/stream. All three versions use the same texture names: if you keep them all, FiveM loads one at random and the signs get mixed up.

You wantYou keepYou deleteParis[YTD_PARIS][YTD_MARSEILLE] and [YTD_EDITABLE]Marseille[YTD_MARSEILLE][YTD_PARIS] and [YTD_EDITABLE]Your city[YTD_EDITABLE][YTD_PARIS] and [YTD_MARSEILLE]

Do not touch the other folders ([YBN], [YDR], [YMAP], [YTYP]) or the _manifestfgouv.ymf file: without them, the building won't load or you will fall through the floor.

3. Install

  1. Drop the cfx_fmodding_prefecture folder into resources.
  2. Add ensure cfx_fmodding_prefecture to server.cfg.
  3. Check for build 3095 minimum (set sv_enforceGameBuild 3095) and fully restart the server.

4. Editable version

This is a neutral base for adding your city's name and visuals. Edit the .ytd files in [YTD_EDITABLE] with OpenIV or CodeWalker, keeping the same file and texture names.

Textures not changing?

It's the cache: close FiveM, empty FiveM.app/data/cache (and the server-cache), then relaunch. See also the common issues guide.

Need help? Open a ticket from your support area: specify the product, your framework and attach a screenshot or the console log (F8).